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<channel>
	<title>Multiboxing.com - Multiboxing in World of Warcraft and more!</title>
	<atom:link href="http://multiboxing.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://multiboxing.com</link>
	<description>Official multiboxing resource for gamers</description>
	<lastBuildDate>Sat, 28 Aug 2010 11:19:30 +0000</lastBuildDate>
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		<title>Team Howster &#8211; Multiboxing ICC Marrowgar</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/team-howster-multiboxing-icc-marrowgar/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/team-howster-multiboxing-icc-marrowgar/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 11:17:58 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Multiboxing Videos]]></category>
		<category><![CDATA[PVE Videos]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[dual boxing icecrown]]></category>
		<category><![CDATA[dualboxing icc]]></category>
		<category><![CDATA[dualboxing marrowgar]]></category>
		<category><![CDATA[howster]]></category>
		<category><![CDATA[multiboxing icc]]></category>
		<category><![CDATA[multiboxing icecrown]]></category>
		<category><![CDATA[multiboxing marrowgar]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1225</guid>
		<description><![CDATA[Howster is back with another video, this time tackling the yet-to-be multiboxing elusive Icecrown Citadel.  Our first video covers Marrowgar!
A quote on his strategy for multiboxing ICC Marrowgar:
All dps and healers gets behind marrowgar and dps/heal like they  should.. If they are too far back they get hit by the fire on the  [...]]]></description>
			<content:encoded><![CDATA[<p>Howster is back with another video, this time tackling the yet-to-be multiboxing elusive Icecrown Citadel.  Our first video covers Marrowgar!</p>
<p>A quote on his strategy for multiboxing ICC Marrowgar:</p>
<blockquote><p><span style="color: #ffff99;">All dps and healers gets behind marrowgar and dps/heal like they  should.. If they are too far back they get hit by the fire on the  ground, so just a little closer than that. Once a while Marrowgar will  target a random raid memeber and cast a bonespike on him. When he did  this I target that bone spike with a macro and kill it.</span></p>
<p><span style="color: #ffff99;">After a while he starts to whirlwind on random raid members, meanwhile  he also cast this fire things on the ground (in this video i tried to  avoid the fire, but we found it easier to just stand still and just heal  through it. I use my 3 shamans to chain heal when this happens and my  druid healing the way he should). After the whirlwind its back to start  with the bone spikes again.. </span><span style="color: #ffff99;"> </span></p>
<p><span id="more-1225"></span><span style="color: #ffff99;">We have managed to get all 5 bosses down, all the way to Rotface&#8230;  Rotface is a pain to get but soooooon we will get him down (i hope).</span></p>
<p><span style="color: #ffff99;">For now i only have Lord Marrowgar frapped, so enjoy this video. More will come soon once i frapped it <img src='http://multiboxing.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </span></p></blockquote>
<p>Check out the video below!</p>
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]]></content:encoded>
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		<item>
		<title>Looking for a US Multiboxing guild?  Look no further!</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/looking-for-a-us-multiboxing-guild-look-no-further/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/looking-for-a-us-multiboxing-guild-look-no-further/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 00:33:45 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[dual-boxing warcraft]]></category>
		<category><![CDATA[dual-boxing wow]]></category>
		<category><![CDATA[dualboxing druids]]></category>
		<category><![CDATA[dualboxing guilds]]></category>
		<category><![CDATA[dualboxing shamans]]></category>
		<category><![CDATA[dualboxing world of warcraft]]></category>
		<category><![CDATA[dualboxing wow]]></category>
		<category><![CDATA[multiboxing druids]]></category>
		<category><![CDATA[multiboxing guilds]]></category>
		<category><![CDATA[multiboxing server]]></category>
		<category><![CDATA[multiboxing warcraft]]></category>
		<category><![CDATA[multiboxing world of warcraft]]></category>
		<category><![CDATA[multiboxing wow]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1218</guid>
		<description><![CDATA[We&#8217;ve all seen it asked before:
&#8220;Awesome Rogue level 45, looking for guild that is interested in leveling, raiding, PVP, and Multiboxing&#8221;
Wait&#8230;  a Multiboxing guild?
If you haven&#8217;t heard already, Blackrock (US &#8211; Horde) has a guild &#60;BUT MOM IM MULTIBOXING&#62; which is very active and very much a Multiboxing friendly guild (and solo play friendly of [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve all seen it asked before:</p>
<blockquote><p><em>&#8220;Awesome Rogue level 45, looking for guild that is interested in leveling, raiding, PVP, and Multiboxing&#8221;</em></p></blockquote>
<p><strong>Wait&#8230;  a Multiboxing guild?</strong></p>
<p>If you haven&#8217;t heard already, Blackrock (US &#8211; Horde) has a guild <a href="http://multiboxing.com/forums/f29/new-boxer-br-3289.html">&lt;BUT MOM IM MULTIBOXING&gt;</a> which is very active and very much a Multiboxing friendly guild (and solo play friendly of course)!  The guild has been around for around a year and has seen literally hundreds of multiboxers, brand new to the whole scene, start new teams, ask questions, and learn everything there is to know.</p>
<p>Right now the guild has dozens of Druids logged in often at any time, lots of Shamans, Mages, Priests, Hunters, you name it.  As of writing this post there are 21 Druids across 5 teams logged in right now.</p>
<p>To sum it up:</p>
<ul>
<li><strong>Server:</strong> Blackrock</li>
<li><strong>Faction:</strong> Horde</li>
<li><strong>Guild Leader: </strong> Timboxa</li>
<li><strong>Multiboxing Friendly?</strong>:     YES!</li>
<li><strong>Soloplay Friendly?</strong>:    YES!</li>
<li><strong>How to apply?</strong>:    Just send Timboxa a PM in-game, or PM Lsta, or Pawslavea, or Byriaan, or Stompera.   Any multiboxer is welcome to join.  Just create (or transfer) your team and say hello in a PM.  Alternatively you can do a &#8220;/who but mom im&#8221; and ask a few people for a ginvite!</li>
</ul>
<p><strong>Note: </strong> The guild has a guild bank that allows a new multiboxer the ability to withdraw some funds to help start their new team <img src='http://multiboxing.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Video:  Ebony multiboxing Alterac Valley 5x Warlocks</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/video-ebony-multiboxing-alterac-valley-5x-warlocks/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/video-ebony-multiboxing-alterac-valley-5x-warlocks/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 13:39:13 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Multiboxing Videos]]></category>
		<category><![CDATA[PVP Videos]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[ebony]]></category>
		<category><![CDATA[multiboxing alterac valley]]></category>
		<category><![CDATA[multiboxing av]]></category>
		<category><![CDATA[multiboxing warlocks]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1211</guid>
		<description><![CDATA[Our very own Ebony has released an amazing video of what it is like to Pwn Alterac Valley with 5x Warlocks.  She said that some of the wins are giving her 100,000 XP and primarily is being used as a method to level up to 70 and beyond.
The strategy looks to be ginormously fun.  I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>Our very own Ebony has released an amazing video of what it is like to Pwn Alterac Valley with 5x Warlocks.  She said that some of the wins are giving her 100,000 XP and primarily is being used as a method to level up to 70 and beyond.</p>
<p>The strategy looks to be ginormously fun.  I&#8217;ll summarize it for you:</p>
<ul>
<li>Step #1  -  Run towards enemy</li>
<li>Step #2  -  Apply 592 million DOTs</li>
<li>Step #3 -  Run towards next enemy</li>
<li>Note:  In the event you should run into a large number of enemies, simply bust out 5 Infernals, and dominate them all.</li>
</ul>
<p>Caution:  The video you are about to see is going<span id="more-1211"></span> to make you extremely jealous of a multiboxer!</p>
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]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>New 5 man Druid Team tonight @ 3pm CST!</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/new-5-man-druid-team-tonight-3pm-cst/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/new-5-man-druid-team-tonight-3pm-cst/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 19:08:21 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[multiboxing druids]]></category>
		<category><![CDATA[multiboxing tim]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1208</guid>
		<description><![CDATA[Hey all,
Just a heads up that I am yet again starting a new team, and this time I  plan on sticking to it!
3pm CST tonight @  Multiboxing in World  of Warcraft on Justin.tv
The goal is to create a 5 man druid team and roll them all the way into  Cataclysm and [...]]]></description>
			<content:encoded><![CDATA[<p>Hey all,</p>
<p>Just a heads up that I am yet again starting a new team, and this time I  plan on sticking to it!</p>
<p><strong>3pm CST tonight @  <a onclick="pageTracker._trackPageview  ('/outgoing/http_justin_tv_multiboxing');" rel="nofollow" href="http://justin.tv/multiboxing" target="_blank">Multiboxing in World  of Warcraft on Justin.tv</a></strong></p>
<p>The goal is to create a 5 man druid team and roll them all the way into  Cataclysm and have a blast.</p>
<p>The team should be great at PVE w/heroics with 1x Druid tanking, and 4x  Druids DPSing/Healing.</p>
<p>The team should also be a blast at Battlegrounds/PVP due to massive  amounts of starfire/moonfires/STARFALL and overall sneaking up on people  in kitty form stealth and going boom boom on them.</p>
<p>A note:  My first level 80 team was in fact boomkins, and my first team I  created while developing Pwnboxer was actually a level 70 team (BC) of  Boomkins.  Overall they have always been my favorite to play so I&#8217;m  really looking forward to this!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Video:  Multiboxer Solo&#8217;s Midsummer Event Boss</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/video-multiboxer-solos-midsummer-event-boss/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/video-multiboxer-solos-midsummer-event-boss/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 18:15:04 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Multiboxing Videos]]></category>
		<category><![CDATA[PVE Videos]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[multiboxing instances]]></category>
		<category><![CDATA[multiboxing midsummer]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1203</guid>
		<description><![CDATA[Our very own Kiyas created a video of multiboxing the Midsummer event and had this to say about it:
Ahune The Frost Lord as you will all know is summoned in Slave Pens during  the Midsummer Fire Festival.
Initially this boss took me four attempts to figure it out but after  that normally I do [...]]]></description>
			<content:encoded><![CDATA[<p>Our very own Kiyas created a video of multiboxing the Midsummer event and had this to say about it:</p>
<blockquote><p><span style="color: #ffff99;">Ahune The Frost Lord as you will all know is summoned in Slave Pens during  the Midsummer Fire Festival.</span></p>
<p><span style="color: #ffff99;">Initially this boss took me four attempts to figure it out but after  that normally I do it first attempt daily for the two emblems of frost  and hoping to get the <a onclick="pageTracker._trackPageview  ('/outgoing/http_www_wowhead_com_item_53641');" rel="nofollow" href="http://www.wowhead.com/item=53641" target="_blank">Ice Chip &#8211; Item  &#8211; World of Warcraft</a> for my Palidin&#8230; It can get a bit hectic on  this fight the way I do it but thankfully I got a good tank some awesome  dps and a really good Priest healer.</span></p>
<p><span style="color: #ffff99;">Firstly I set up my group near where<span id="more-1203"></span> the boss spawns seperated enough so  that when the boss casts the frost spikes it will only hit one of them.</span></p>
<p><span style="color: #ffff99;">I make sure I got frost totem up and frost resistance up on my palidin  and go activate it.</span></p>
<p><span style="color: #ffff99;">As the boss spawns I normally turn my dps on him and wait for the first  large stone add to pop kinda pointless due to <a onclick="pageTracker._trackPageview  ('/outgoing/http_www_wowhead_com_spell_45954');" rel="nofollow" href="http://www.wowhead.com/spell=45954" target="_blank">Ahune&#8217;s Shield  &#8211; Spell &#8211; World of Warcraft</a> but oh well lol.</span></p>
<p><span style="color: #ffff99;">I then soon as the large stone Elemental pops concentrate all on that  untill its down then run round trying to gather all the small adds  untill Ahune turns into the Frozen core which can be damaged normaly.</span></p>
<p><span style="color: #ffff99;">At this point i run round gathering all my other characters to bring em  into range and pop all my cooldowns in order to try beat the boss  respawn and ignoring all the small adds hoping that consecration will  grab them all lol!</span></p></blockquote>
<p>Check out his Youtube video below!</p>
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]]></content:encoded>
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		<item>
		<title>Multiboxing Retribution Paladins &#8211; Ramparts</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/multiboxing-retribution-paladins-ramparts/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/multiboxing-retribution-paladins-ramparts/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 16:48:38 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Multiboxing People]]></category>
		<category><![CDATA[Multiboxing Videos]]></category>
		<category><![CDATA[PVE Videos]]></category>
		<category><![CDATA[Tim's Blog]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[death knight multiboxing]]></category>
		<category><![CDATA[dk multiboxing]]></category>
		<category><![CDATA[dualboxing]]></category>
		<category><![CDATA[multiboxing paladins]]></category>
		<category><![CDATA[multiboxing ramparts]]></category>
		<category><![CDATA[multiboxing wow]]></category>
		<category><![CDATA[world of warcraft multiboxing]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1198</guid>
		<description><![CDATA[After over a week of gameplay and preparation, the 4x Paladin 1x Death Knight team has finally come together in Ramparts.  This new multiboxing team brings together a lot of potential on paper.  One such potential is Divine Storm.
Massive self healing through multiboxing the Divine Storm Skill:
On paper it would seem that it is quite [...]]]></description>
			<content:encoded><![CDATA[<p>After over a week of gameplay and preparation, the 4x Paladin 1x Death Knight team has finally come together in Ramparts.  This new multiboxing team brings together a lot of potential on paper.  One such potential is Divine Storm.</p>
<p><strong>Massive self healing through multiboxing the Divine Storm Skill:</strong></p>
<p>On paper it would seem that it is quite possible to run instances, even heroics, without having to heal the tank of the group (bosses not counted) simply by having 4x Retribution Paladins using the Divine Storm skill.   When fully glyphed, this skill will heal your party members for 40% of the damage done.  Multiple this by 4 and<span id="more-1198"></span> you can get some really intense healing.  For example, if you watch this video below closely, you will see 1 &#8220;volley&#8221; of Divine Storm is healing my tank for sometimes in excess of 3000.</p>
<p>Here is the first of hopefully man videos showing the potential power of multiboxing Paladins with a Death Knight tank.</p>
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		<title>Pwnboxer Owner Live Chat &#8211; Bring Your Ideas</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/pwnboxer-owner-live-chat-bring-your-ideas/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/pwnboxer-owner-live-chat-bring-your-ideas/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 04:14:56 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[pwnboxer]]></category>
		<category><![CDATA[pwnboxer questions]]></category>
		<category><![CDATA[pwnboxer requests]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1191</guid>
		<description><![CDATA[RESCHEDULED!!!   Tim got sick      New date forthcoming!
For the first time we are going to do a general Pwnboxer Q+A to get everybody involved on where Pwnboxer is at in general, as well as some ideas you might have, or requests, for features.
Saturday 06/26/10 @ 3pm CST @ http://justin.tv/multiboxing
Bring any suggestions you have, [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;"><strong>RESCHEDULED!!!   Tim got sick <img src='http://multiboxing.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />     New date forthcoming!</strong></span></p>
<p>For the first time we are going to do a general Pwnboxer Q+A to get everybody involved on where Pwnboxer is at in general, as well as some ideas you might have, or requests, for features.</p>
<p><strong>Saturday 06/26/10 @ 3pm CST @ <a href="http://justin.tv/multiboxing">http://justin.tv/multiboxing</a></strong></p>
<p>Bring any suggestions you have, bugs you encounter, and general thoughts about Pwnboxer to the stream.  No matter how crazy your idea is, I&#8217;d love to hear it.</p>
<p>The reason for this chat is that Pwnboxer, to me personally, has reached a state where I find it absolutely perfect for my every day multiboxing needs.  However, I just one person out of many, and Pwnboxer really is about the general multiboxing community as a whole, so having YOUR feedback on how Pwnboxer is for you is of utmost importance.</p>
<p>Everybody is welcome, including those who use Pwnboxer, those who do not, and everybody in between.</p>
<p>Update:  This has been<strong> rescheduled to 06/26/10 !</strong></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Tim&#8217;s new multiboxed team:  4x Paladins 1x Death Knight</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/tims-new-multiboxed-team-4x-paladins-1x-death-knight/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/tims-new-multiboxed-team-4x-paladins-1x-death-knight/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 01:13:17 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Multiboxing People]]></category>
		<category><![CDATA[Tim's Blog]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[multiboxing death knights]]></category>
		<category><![CDATA[multiboxing paladins]]></category>
		<category><![CDATA[pooksie]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1187</guid>
		<description><![CDATA[Hey all, just a heads up that Tim has formed a new multiboxing team and will be broadcasting 100% of the gameplay live via Justin.tv.
The team consists of 4x Paladins (build unknown as of now) and 1x Deathknight.  This will be done on the Kel`Thezud server (US) as Horde.
Since the Paladins start at level 1, [...]]]></description>
			<content:encoded><![CDATA[<p>Hey all, just a heads up that Tim has formed a new multiboxing team and will be broadcasting 100% of the gameplay live via Justin.tv.</p>
<p>The team consists of 4x Paladins (build unknown as of now) and 1x Deathknight.  This will be done on the Kel`Thezud server (US) as Horde.</p>
<p>Since the Paladins start at level 1, and the DK is 55, we will be joined by a guest member <a href="http://www.justin.tv/pooksie">Pooksie</a>, famous from her JTV live gaming stream <a href="http://www.justin.tv/pooksie">seen here</a>.</p>
<p>To watch this live multiboxing, just visit the <a href="http://Justin.tv/Multiboxing">multiboxing live video stream</a> on <a href="http://Justin.tv/Multiboxing">Justin.tv/multiboxing</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>BlizzCon Tickets On Sale Today!! (6/2 7pm Pacific)</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/blizzcon-tickets-on-sale-today-62-7pm-pacific/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/blizzcon-tickets-on-sale-today-62-7pm-pacific/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 14:39:55 +0000</pubDate>
		<dc:creator>TheMuffinMan</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Starcraft2]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1183</guid>
		<description><![CDATA[Just in case Wednesday, June 2 isn&#8217;t circled on your calendar, here&#8217;s a  quick reminder that BlizzCon tickets will be going on sale today at 7 p.m. Pacific Time &#8212; keep your eye on the ticket sales  page for the chance to get yours. If you are unable to  purchase tickets, a [...]]]></description>
			<content:encoded><![CDATA[<p>Just in case Wednesday, June 2 isn&#8217;t circled on your calendar, here&#8217;s a  quick reminder that BlizzCon tickets will be going on sale <strong>today at 7 p.m. Pacific Time</strong> &#8212; keep your eye on the <a href="http://us.blizzard.com/store/blizzcon-tickets.xml">ticket sales  page</a> for the chance to get yours. If you are unable to  purchase tickets, a second batch will go on sale June 5 at 10  a.m. Pacific time. And for those unable to attend the show, in-depth  coverage of BlizzCon will also be offered by DIRECTV as a Pay Per View  event, available both via satellite and a multi-channel Internet stream.</p>
<p>BlizzCon 2010 will take place October 22 and 23 at the Anaheim  Convention Center, and tickets cost $150 USD each. For further  information, check out the official <a href="http://us.blizzard.com/blizzcon/">BlizzCon site</a>.</p>
<p><a href="http://us.blizzard.com/store/blizzcon-tickets.xml">Click here</a> to go to the BlizzCon 2010 ticket sales page.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Starcrafting.com SC2 Website</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/starcrafting-com-sc2-website/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/starcrafting-com-sc2-website/#comments</comments>
		<pubDate>Mon, 31 May 2010 19:27:34 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1177</guid>
		<description><![CDATA[The sister site to Multiboxing.com, Starcrafting.com, is now live!
This website will be about everything Starcraft 2, so if you are interested in that game, come swing by and say hello!  For current tools, the site features a Replay Sharing system, a video library system, and has several other unique items under development.
]]></description>
			<content:encoded><![CDATA[<p>The sister site to Multiboxing.com, <a href="http://Starcrafting.com">Starcrafting.com</a>, is now live!</p>
<p>This website will be about everything Starcraft 2, so if you are interested in that game, come swing by and say hello!  For current tools, the site features a Replay Sharing system, a video library system, and has several other unique items under development.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>StarCraft II Beta &#8212; Patch 13 INC!</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/starcraft-ii-beta-patch-13-inc/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/starcraft-ii-beta-patch-13-inc/#comments</comments>
		<pubDate>Fri, 21 May 2010 18:52:17 +0000</pubDate>
		<dc:creator>TheMuffinMan</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Starcraft2]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[13]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[sc2]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[starcraft ii]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1172</guid>
		<description><![CDATA[
There have been many new additions to Patch 13 including the map  publishing feature, but as with previous Situation Reports, we wanted to  take some time to go into some of the balance changes in particular and  explain a bit more about them.
In this patch we are looking to address several balance [...]]]></description>
			<content:encoded><![CDATA[<div>
<div><span>There have been many new additions to Patch 13 including the map  publishing feature, but as with previous Situation Reports, we wanted to  take some time to go into some of the balance changes in particular and  explain a bit more about them.</p>
<p>In this patch we are looking to address several balance issues that the  community has discovered over the last few weeks. We are also addressing  some of the zerg units and abilities that don’t see a lot of use in  competitive games. These changes are big enough that we think it’s  likely there will be further balance changes to these units as we learn  more about how they are playing in the game.</p>
<p>Sentry Force Fields &#8211; Force Fields can now be destroyed by Massive  ground units walking over them.<span id="more-1172"></span></p>
<p>We are seeing a lot of great games that rely on Force Field as a key  part of protoss strategy. The ability is fun, but we do want to create  some more options for enemy players to deal with Force Fields to create  some additional gameplay choices in a fight against the protoss. Now  Massive units (Thor, Colossus, Ultralisk) will smash a Force Field if  they are told to move through them. Ultralisks can use this ability to  lead a Zerg charge onto a protoss position while protoss players can use  their Colossus in an emergency to allow their army to attack or  retreat.</p>
<p>Ultralisk &#8211; Life decreased from 600 to 450. Damage changed from 25 to 15  (+25 Armored). Damage versus structures increased from 60 to 75.</p>
<p>We have put in a large number of buffs to the Ultralisk to allow him to  close the gap on his enemies. The Ultralisk can now ignore Force Fields  and with the Infestor’s Frenzy ability he can ignore all of the ways  that the enemy could disable him. With all of these buffs the Ultralisk  needed to be rebalanced. We are focusing him more as an anti-armored  unit since zerg players already have a few ways to deal with mass light  units (Banelings and Fungal Growth). This Ultralisk should be able to  deal with both mass Marauders and mass Roaches which are a common threat  to zerg players in some end game scenarios.</p>
<p>Infestor &#8211; Infested Terrans spell removed. Frenzy spell added: Costs 25  energy &#8211; Targets a single biological unit which deals 25% more damage  and is immune to snare, stuns, and mind control for 30 seconds.</p>
<p>We are cutting Infested Terrans since the ability rarely saw use. We  have buffed this ability in internal testing and were unable to find a  place in which we were happy with it on the Infestor. We are introducing  a new ability called “Frenzy” that is especially useful for the short  range zerg to get close up to the enemy to do some real damage. Frenzy  should be especially helpful on Ultralisks who are trying to get past  Thor Strike Cannons, Fungal Growth, or Neural Parasite.</p>
<p>Overseer &#8211; Contaminate spell added: Costs 75 energy &#8211; Targets a single  enemy structure which cannot train units or research upgrades for 30  seconds. Infested Terran spell added: Costs 125 energy &#8211; Infested  Terrans have the same stats as those previously created by the Infestor  and are placed directly under the Overseer when spawned.</p>
<p>The Overseer is designed as a harassment caster. We don’t want to see  hundreds of Overseers flying around, but we do like the ability for the  zerg to annoy and harass the enemy with spells like Changeling. We added  two abilities on the Overseer that were recently removed from other  more “combat oriented” units. We expect that player’s will still build  1-2 Overseers to watch the enemy base and provide detection support for  your force, but now you can also use the Overseer’s energy to disrupt  enemy production and research, or to make small drops that force the  enemy to spread their forces.</p>
<p>Void Rays &#8211; Range decreased from 7 to 6.</p>
<p>Void Rays are being used aggressively against terrans now, using their  range and speed to trap a terran player in their base. This is pretty  fun for the protoss player but at a variety of skill levels it is too  difficult for the terran player to stop, even if the player sees it  coming with good scouting. We think a slight range reduction will help  with this match-up without doing too much damage to other matchups.</p>
<p>Terran Upgrades &#8211; Marine &#8211; Stimpack research cost decreased from 150/150  to 100/100. Combat Shield research cost decreased from 150/150 to  100/100.</p>
<p>We still believe that the terrans are spending too much on  infrastructure and are struggling to compete at certain times in the  game against the protoss. Reducing the cost of essential infantry  upgrades should make the terrans a little bit more dangerous when going  with an infantry heavy force.</p>
<p>As always, we are continuing to watch the data as we make these changes  as well as are continuing to watch for constructive feedback on these  changes and more.</p>
<div>
<div><strong>StarCraft II Beta &#8212; Patch 13 (version 0.15.0.15449)</strong></p>
<p><strong>General</strong></p>
<ul>
<li>Map Publishing is now enabled: Using the map editor, you can  upload your custom maps to share with the Battle.net community.</li>
<li>Facebook feature is integrated: Here’s a quick way to  expand your social network by seeing who among your existing Facebook  friends also has a Battle.net account.</li>
<li>3v3 and 4v4 formats are now enabled.</li>
<li>Numerous updates have been made to the Leagues &amp;  Ladders system:
<ul>
<li>Removed Copper League and added Diamond League above Platinum  League.</li>
<li>Player ratings start at 0, rather than 1000.</li>
<li>No longer displays loading screen odds in placement or  practice league matches.</li>
<li>Matchmaking system logic updated.</li>
</ul>
</li>
<li>UDP is enabled to help improve game performance.</li>
<li>Numerous performance and stability improvements.</li>
</ul>
<p><strong>Balance Changes</strong></p>
<ul>
<li><strong>PROTOSS</strong>
<ul>
<li>Sentry
<ul>
<li>Force Fields can now be destroyed by Massive ground units  walking over them.</li>
</ul>
</li>
<li>Void Ray
<ul>
<li>Range decreased from 7 to 6.</li>
</ul>
</li>
<li>Warp Gate
<ul>
<li>Subgroup selection priority changed from 2 to 3 so that it takes  priority over Gateways when selected.</li>
</ul>
</li>
</ul>
</li>
<li><strong>TERRAN</strong>
<ul>
<li>Marine
<ul>
<li>Stimpack research cost decreased from 150/150 to 100/100.</li>
<li>Combat Shield research cost decreased from 150/150 to  100/100.</li>
</ul>
</li>
</ul>
</li>
<li><strong>ZERG</strong>
<ul>
<li>Infestor
<ul>
<li>Infested Terran spell removed.</li>
<li>Frenzy spell added:
<ul>
<li>Costs 25 energy.</li>
<li>Targets a single biological unit which deals 25% more  damage and is immune to snare, stuns, and mind control for 30 seconds.</li>
</ul>
</li>
</ul>
</li>
<li>Overseer
<ul>
<li>Contaminate spell added:
<ul>
<li>Costs 75 energy.</li>
<li>Targets a single enemy structure which cannot train units  or research upgrades for 30 seconds.</li>
</ul>
</li>
<li>Infested Terran spell added:
<ul>
<li>Costs 125 energy.</li>
<li>Infested Terrans have the same stats as those previously  created by the Infestor and are placed directly under the Overseer when  spawned.</li>
</ul>
</li>
</ul>
</li>
<li>Ultralisk
<ul>
<li>Life decreased from 600 to 450.</li>
<li>Damage changed from 25 to 15 (+25 Armored).</li>
<li>Damage versus structures increased from 60 to 75.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Hotkey Changes (English Only):</strong></p>
<ul>
<li>Zerg Set Worker Rally Point changed from R to G.</li>
<li>Zerg Spore Crawler changed from W to A to avoid conflict  with the Select All Warp Gates hotkey.</li>
</ul>
<p><strong>Battle.net Interface</strong></p>
<ul>
<li>Revamped summary pages for player Profiles and Leagues &amp;  Ladders.</li>
<li>Added a Help system with tech trees and other tips and  tricks.</li>
<li>Removed identifier from the character naming process and  added the ability to refer friends for invitation into your party or  lobby.</li>
<li>Updated the Battle.net user interface to consistently use a  nested menu system.</li>
<li>Added in-game blocking and player muting.</li>
</ul>
</div>
</div>
<p></span></div>
</div>
]]></content:encoded>
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		<title>World of Warcraft Remote Auction House Beta Test</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/world-of-warcraft-remote-auction-house-beta-test/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/world-of-warcraft-remote-auction-house-beta-test/#comments</comments>
		<pubDate>Wed, 19 May 2010 14:07:48 +0000</pubDate>
		<dc:creator>TheMuffinMan</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Multiboxing Guides]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[auction house]]></category>
		<category><![CDATA[gold]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1161</guid>
		<description><![CDATA[The World of Warcraft Remote Auction House beta test is now open for business! The Remote Auction House is a new service in development that lets players access the World of Warcraft Auction House from the Armory website (http://us.wowarmory.com/auctionhouse/) or the Mobile Armory app for iPhone and iPod touch (here). Players can browse their characters’ [...]]]></description>
			<content:encoded><![CDATA[<p>The World of Warcraft Remote Auction House beta test is now open for business! The Remote Auction House is a new service in development that lets players access the World of Warcraft Auction House from the Armory website (<a href="http://us.wowarmory.com/auctionhouse/">http://us.wowarmory.com/auctionhouse/</a>) or the Mobile Armory app for iPhone and iPod touch (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321057000&amp;mt=8">here</a>). Players can browse their characters’ local Auction Houses with the same search functionality available in the game, as well as see the real-time status of each of their current bids and auctions.<span id="more-1161"></span></p>
<p>As we’d mentioned previously, certain features of the Remote Auction House will be premium-based. Once the beta test is complete and the Remote Auction House is live, players will be able to subscribe to a new service called World of Warcraft Remote (<a href="http://us.wowarmory.com/wow-remote.xml">http://us.wowarmory.com/wow-remote.xml</a>), which will allow them to buy items; post items for sale from a character’s bags, bank, or mailbox; collect gold from their bids and auctions; and more. During the beta test, players can try out these features for free, and each World of Warcraft account will be able to perform up to 25 transactions per day. (Please note this limit will be increased at launch.)</p>
<div><strong>Free Features</strong></p>
<ul style="margin-top: 0pt;margin-bottom: 0pt">
<li>Browse the Auction House</li>
<li>Get  real-time notifications when your auctions sell or expire</li>
<li>Get  real-time notifications when you win auctions or when you are outbid</li>
<li>View  your characters&#8217; current gold</li>
<li>View the status of your auctions  and search for similar auctions</li>
<li>View the items you can sell in  your bags, bank, and mailbox</li>
<li>View the status of auctions you are  bidding on</li>
<li>View the items you&#8217;ve sold in the Auction House</li>
<li>View  your expired auctions</li>
<li>View the status of auctions you created</li>
<li>View  your successful auctions</li>
</ul>
<p><strong>Subscription Features</strong></p>
<ul style="margin-top: 0pt;margin-bottom: 0pt">
<li>Bid on auctions</li>
<li>Buy  out auctions</li>
<li>Create auctions from items in your bags, bank, and  mailbox</li>
<li>Collect gold from successful auctions</li>
<li>Collect  gold from unsuccessful bids</li>
<li>Collect all outstanding gold with a  single click</li>
<li>Cancel your auctions</li>
<li>Relist items for sale  from your expired auctions</li>
</ul>
</div>
<div>&nbsp;</div>
<div><strong>What is the World of Warcraft Remote Auction House beta test?</strong><br />
The  Remote Auction House is a new feature, currently undergoing beta  testing, that allows players to log in to the Armory and browse any  Auction House that the characters on their World of Warcraft account  have access to. Once beta testing is complete and the Remote Auction  House is live, players who subscribe to an upcoming service called World  of Warcraft Remote will also be able to bid on or buy out existing  auctions; post items for sale from their bags, bank, and mailbox; and  collect gold that they earn in auctions or that is returned as a result  of being outbid, all through the web or their compatible mobile device.  During the beta-testing period, players will be able to try out and test  all of these features, including premium features such as making bids  and posting auctions, without a subscription to World of Warcraft  Remote.</p>
<p><strong>How do I browse the Remote Auction House via the web?</strong><br />
After  you log in and designate a primary character, click on the Browse  Auctions tab, and then enter the search term in the field. You can  narrow your search using the filters and options, which are similar to  those available in the game. To switch between the character’s  faction-specific auction house and the realm’s neutral auction house,  click the faction symbol in the upper-right corner of the interface. A  World of Warcraft Remote subscription will not be required to browse the  Auction House in this fashion; however, please note that after the beta  test concludes, you will need to subscribe to World of Warcraft Remote  in order to bid on or buy out items from the results window.</p>
<p><strong>How  do I create auctions?</strong><br />
From the Create Auctions tab, select the  item you wish to sell from the list on the left side of the screen. You  can sell any transferable item (excluding account-bound items) from your  bags, bank, or mailbox. Once selected, you can set a starting price, a  buyout price, the quantity you wish to sell, and the number of stacks  (to create multiple auctions for that item). Please note that after the  beta test concludes, you will need a subscription to World of Warcraft  Remote in order to create auctions.</p>
<p><strong>How can I collect gold  from successful auctions and unsuccessful bids?</strong><br />
To collect gold  from a successful auction, click the My Auctions tab, and then click the  Claim Gold button next to the successful auction, or the Claim All Gold  button to claim the gold from all successful auctions. The gold will be  removed from your mailbox and given to your character. You can also  reclaim gold from unsuccessful bids on the My Bids tab. Please note that  after the beta test concludes and the live service launches, you will  need a subscription to World of Warcraft Remote to use these features.</p>
<p><strong>How  will I subscribe to World of Warcraft Remote?</strong><br />
Subscriptions to  World of Warcraft Remote are not yet available; we’ll have more  information about how to subscribe after the Remote Auction House beta  test concludes. In the meantime, you can visit the World of Warcraft  Remote FAQ for more information.</p>
<p><strong>Is there a limit to the  number of transactions (purchases and sales) I can make?</strong><br />
Yes. In  order to help prevent abuse of this service, there will be a system in  place to limit the total number of Auction House transactions (including  bids, buyouts, and creating auctions) that a single World of Warcraft  account can perform through World of Warcraft Remote each day. For the  purposes of the beta test, the limit is set to 25 transactions per day  per World of Warcraft account. When the Remote Auction House beta test  ends and the live World of Warcraft Remote service launches, we plan to  increase the limit to 200 transactions per day (with a World of Warcraft  Remote subscription), though this limit is subject to change. Our goal  with this system is to ensure that most players who are using the  service will not reach the limit, and we will be continuously monitoring  how the service is used and making adjustments to the system as needed.</p>
<p><strong>Is  the Remote Auction House affected by weekly maintenance?</strong><br />
The  Remote Auction House will be unavailable during periods of downtime,  which includes the weekly Tuesday maintenance period. In addition,  during the beta-testing period, the service may be unavailable for  periods of time for testing purposes.</p>
<p><strong>Who can participate in  the World of Warcraft Remote Auction House beta test?</strong><br />
The Remote  Auction House beta test is open to existing World of Warcraft players on  select realms &#8212; you do not need to sign up to participate. For a  complete list of realms currently participating in the beta test, visit  the Remote Auction House Beta Test thread in the official World of  Warcraft forums. If you do not see your realm listed, check back later,  as we plan to expand the beta test to all realms in the future.</div>
]]></content:encoded>
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		<item>
		<title>BlizzCon 2010 Tickets On Sale June 2 and June 5</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/blizzcon-2010-tickets-on-sale-june-2-and-june-5/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/blizzcon-2010-tickets-on-sale-june-2-and-june-5/#comments</comments>
		<pubDate>Tue, 18 May 2010 16:26:09 +0000</pubDate>
		<dc:creator>TheMuffinMan</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[tickets]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1154</guid>
		<description><![CDATA[Tickets to this year&#8217;s BlizzCon gaming convention, being held on October 22 and 23 in Anaheim, California, will go on sale worldwide on Wednesday, June 2 at 7 p.m. Pacific time for $150 each, with a second block of tickets going on sale Saturday, June 5 at 10 a.m. Pacific time.     [...]]]></description>
			<content:encoded><![CDATA[<p>Tickets to this year&#8217;s <a href="http://us.blizzard.com/blizzcon/?rhtml=y">BlizzCon</a> gaming convention, being held on October 22 and 23 in Anaheim, California, will go on sale worldwide on Wednesday, June 2 at 7 p.m. Pacific time for $150 each, with a second block of tickets going on sale Saturday, June 5 at 10 a.m. Pacific time.<span id="more-1154"></span>          </p>
<p>For those unable to attend, DIRECTV will once again be televising BlizzCon in high definition as a Pay Per View event, featuring coverage from the show floor, exclusive interviews, demos, and more. In addition, players around the world will be able to purchase the Pay Per View event as a multichannel Internet stream, allowing viewers online to switch between coverage of multiple panels and activities during the show.          </p>
<p>Check out the <a href="http://us.blizzard.com/en-us/company/press/pressreleases.html?100518">press release</a> for further details, and head over to <a href="http://www.blizzcon.com">www.blizzcon.com</a> or the<br />
online Blizzard Store on June 2 or June 5 to buy your tickets.</p>
]]></content:encoded>
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		<title>World of Warcraft Patch 3.3.5 PTR is up!</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/world-of-warcraft-patch-3-3-5-ptr-is-up/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/world-of-warcraft-patch-3-3-5-ptr-is-up/#comments</comments>
		<pubDate>Thu, 13 May 2010 14:40:06 +0000</pubDate>
		<dc:creator>TheMuffinMan</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[3.3.5]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[ptr]]></category>
		<category><![CDATA[ruby sanctum]]></category>
		<category><![CDATA[wow patch]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1138</guid>
		<description><![CDATA[Head on over to the World of Warcraft patch 3.3.5 PTR and check out the new &#8220;Onxia/Sartharion&#8221; style raid The Ruby Sanctum!  MORE DRAGONS! RAWR!
Below you will find the PTR patch 3.3.5 notes. Please bear in mind these  changes are not exhaustive and are subject to revision at any time  during the [...]]]></description>
			<content:encoded><![CDATA[<p>Head on over to the World of Warcraft patch <a href="http://blue.mmo-champion.com/t/24702234442/ptr-patch-3-3-5-notes/">3.3.5 PTR</a> and check out the new &#8220;Onxia/Sartharion&#8221; style raid The Ruby Sanctum!  MORE DRAGONS! RAWR!</p>
<p>Below you will find the PTR patch 3.3.5 notes. Please bear in mind these  changes are not exhaustive and are subject to revision at any time  during the 3.3.3 testing phase. When these notes are updated, we will  attempt to highlight any sections that have been added or altered in  this post for your reference. Please note that, due to the manner in  which test realm patch updates are applied, some of the changes  reflected in the PTR notes may not appear until the next test build is  released.<span id="more-1138"></span></p>
<p><strong>World of Warcraft PTR Patch 3.3.5</strong></p>
<p>The latest patch notes  can always be found at <a href="http://www.worldofwarcraft.com/patchnotes/" target="_new">http://www.worldofwarcraft.com/patchnotes/</a></p>
<p>The latest test realm patch notes can always be found at <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_new">http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</a></p>
<p><strong>General</strong></p>
<ul>
<li>The Ruby Sanctum, an all-new 10-  and 25-player raid featuring normal and Heroic difficulties, is now  available for testing! Players will find the dungeon entrance below  Wyrmrest Temple in Dragonblight.</li>
<li>Copied Test Realm characters are not copied with their  achievement history in order to better facilitate the character copy  process.</li>
</ul>
<p><strong>User Interface</strong></p>
<ul>
<li>Chat Frame
<ul>
<li>Players  can now right-click on any chat type (Whisper, Trade, General, Party,  Raid, etc.) and choose the Pop Out Chat option. This will move that chat  type to a separate tab in the Chat frame which can be undocked and  moved anywhere on the screen.
<ul>
<li>Using the Pop Out Chat option  on a Whisper will place the conversation with that player in a separate  tab.</li>
<li>Any time a conversation with another player is put into its  own tab, the tab will glow when a new message is received.</li>
</ul>
</li>
<li>Hovering  over the Chat Frame and using the mouse wheel will allow players to  scroll through chat text.</li>
<li>Players can select Classic Mode under Interface Options to  keep the Chat Frame functionality closer to what it was prior to patch  3.3.5.</li>
<li>The Simple Chat User Interface option has been removed.</li>
</ul>
</li>
<li>Friends List
<ul>
<li>A new icon has been added to the  top left of the Chat Frame which will open up the Friends list.</li>
<li>In addition to its current functionality, the Friends List  will now allow players to add Battle.net accounts (Real ID). Players  will have to confirm that they are friends in order for a Real ID to be  added. Once Real ID friends, players can communicate cross-game,  cross-faction and cross-realm.</li>
<li>A new Pending tab has been added where players can accept  or decline a Real ID friend request, or select the Report Spam or Block  Communications buttons.</li>
<li>Players can now select from three statuses which will be  visible to their friends: Available, Away and Busy.</li>
<li>A Broadcast window has been added to the top of the frame.  Players can use this to broadcast a message to all of their Real ID  friends online. This message will also be displayed under the  broadcaster’s Real ID information in each friend’s list.</li>
</ul>
</li>
<li>For  additional notes on Lua and XML changes please visit the UI &amp;  Macros Forum: <a href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114" target="_new">http://forums.worldofwarcraft.com/board.html?sid=1&amp;amp;forumId=11114</a></li>
</ul>
]]></content:encoded>
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		<title>World of Warcraft Cataclysm Professions Preview</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/world-of-warcraft-cataclysm-professions-preview/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/world-of-warcraft-cataclysm-professions-preview/#comments</comments>
		<pubDate>Thu, 13 May 2010 14:20:27 +0000</pubDate>
		<dc:creator>TheMuffinMan</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[professions]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1127</guid>
		<description><![CDATA[Check out the new bits of news about upcoming changes to professions in Cataclysm!
While the Cataclysm updates to many of the  professions are still deep in development, we wanted to share some of  the work that&#8217;s been going on, as well as a high-level look at any  lessons learned or changes to [...]]]></description>
			<content:encoded><![CDATA[<p>Check out the new bits of news about upcoming <a href="http://forums.wow-europe.com/thread.html?topicId=13200229268&amp;sid=1">changes</a> to professions in Cataclysm!</p>
<p><span>While the Cataclysm updates to many of the  professions are still deep in development, we wanted to share some of  the work that&#8217;s been going on, as well as a high-level look at any  lessons learned or changes to their underlying philosophies during the  design process. Please be aware that not all professions have the same  extent of information available right now, but each is receiving the  same love and attention as the next.</span></p>
<p>Take heed of these teasers as you look forward to your new rank of  Illustrious Grand Master!</p>
<p>Please enjoy!<span id="more-1127"></span></p>
<p><strong>General</strong></p>
<ul>
<li>Perks will continue to exist across all  professions, and will upgraded appropriately.</li>
</ul>
<p><strong>Blacksmithing,  Leatherworking, and Tailoring</strong></p>
<ul>
<li>Many of the green (and  possibly some blue) items made during the process of leveling these  professions will contain random stats. In most examples, two stats on  these items will be set, and two will be random. The idea with these  items is to mix up the skill leveling items so you&#8217;re not just, for  example, creating 10 pairs of boots that are all exactly the same.</li>
<li>Superior-quality items that require more materials than  other recipes in the same skill range provide multiple skill-ups. For  example, if a recipe takes three times the reagents, it will give you  three skill-ups.</li>
<li>We didn&#8217;t feel like we were getting much flexibility from  specializations, so they have been removed for all three of these  professions. The intent was to help people diversify their profession to  feel different from that of other players, but through other  professions we&#8217;ve found systems that work better to this end, such as  simply making recipes available that you can earn over time.</li>
<li>To follow up the previous change, all items that required a  specialization are now useable by anyone.</li>
<li>Tailoring the high-end Cataclysm items will center around a  single cloth type that can be crafted through five different recipes &#8212;  each with their own material components and a long cooldown.</li>
<li>All three professions will create their starter sets of PVP  gear, which will be upgraded with new recipes every season. In general,  these are meant to keep pace as an entry-level PvP set below whatever  the current Hero Point set is.</li>
</ul>
<p><strong>Alchemy</strong></p>
<ul>
<li>New  elixirs will be about 75% as strong as flasks. So you can get more  total stat points with two elixirs, but flasks will still be the best at  giving you a single offensive or defensive stat.</li>
<li>New unique material used by nearly all high-level recipes  will be created by alchemists on a one-day cooldown.</li>
<li>New Mysterious Potion created with common materials  restores health and mana in a massively random range, as well as  sometimes granting the benefit of another potion. The health and mana  range is from 1-20,000 and is able to crit. The minimum amount restored,  however, is scaled upwards by the Alchemy skill, making it a great  choice for alchemists to keep for themselves.</li>
<li>All potions and elixirs now use the same basic vial type.  Flasks still use a fancy vial.</li>
<li>New Alchemist Stone.</li>
</ul>
<p><strong>Enchanting</strong></p>
<ul>
<li>In  general, material component costs for most recipes are more moderate in  how much they require, while the highest-end recipes will still require  large quantities. The goal of this change is to make the leveling  recipes more consistent and not create unintended roadblocks in getting  to the higher skill levels.</li>
<li>An enchanter vanity pet is being added.</li>
</ul>
<p><strong>New  Cataclysm weapon enchantment preview:</strong></p>
<ul>
<li>Avalanche &#8212;  Chance to deal Nature damage on melee hit/spell hit.</li>
<li>Elemental Slayer &#8212; As expected, this enchantment helps  players deal devastating damage to elemental creatures.</li>
<li>Hurricane &#8212; A stacking haste proc.</li>
<li>Heartsong &#8212; Mana regeneration through increased Spirit  when chain-casting spells.</li>
<li>Many more maximum-level enchantments are still in progress.</li>
</ul>
<p><strong>Engineering</strong></p>
<ul>
<li>Engineering is still being  designed, but expect new unpredictable gadgets to use on yourself or  enemies. Toys, explosives, and even a new vanity pet or two. Oh, and  powerful mechanical bows and crossbows in addition to guns.</li>
<li>In general, we want Engineering to remain a tradeskill  mainly focused on creating fun or useful gadgets for the engineer, but  we are exploring options for items that can be sold to other players for  profit.</li>
</ul>
<p><strong>Inscription</strong></p>
<ul>
<li>With the  large number of class changes coming with Cataclysm, many existing  glyphs will see new functionality.</li>
<li>Minor glyphs are woefully uneven from one class to the next  right now, so they&#8217;re a focus for us to clean them up and try to ensure  that everyone has minor glyphs they&#8217;re excited about.</li>
<li>New Darkmoon Cards will be added, with hopes they&#8217;ll all be  as awesome as the Greatness card.</li>
<li>We&#8217;ll be adding more major glyphs as well, but in the hopes  of making them as balanced as possible, we&#8217;ll likely wait until after  the expansion ships to add any for the new abilities in Cataclysm.</li>
<li>New and more desirable off-hand and relic recipes will be  added.</li>
</ul>
<p><strong>Jewelcrafting</strong></p>
<ul>
<li>Some gem  colors have changed! Hit is now blue. Mastery and Dodge are yellow.  Intellect is now red. These simple changes have created a much more  diverse matrix of gem cuts.</li>
<li>New Jewelcrafting dailies will be introduced.</li>
<li>Many cuts are being added to support the new Mastery stat.</li>
<li>Some new Cataclysm jewelry recipes have completely random  properties, and can sometimes create superior and epic versions.</li>
<li>Jewelcrafters will have some fun new (and potentially  lucrative) vanity items, including fist weapons, rhinestone sunglasses,  monocles, and stardust (sprinkle on players for entertainment).</li>
</ul>
<p><strong>Herbalism, Skinning, and Mining</strong></p>
<ul>
<li>All  Cataclysm herbs have the chance of containing Volatile Life.</li>
<li>There won&#8217;t be a new Lotus equivalent in Cataclysm.  Alchemists will use the more reliably-found Volatile Life to create the  new high level flasks.</li>
</ul>
<p><strong>Herb Example:</strong></p>
<ul>
<li>&#8220;Heartblossom  &#8212; Named for its deep red color, this delicate flower grows close to  the ground, and always in pairs. If one blossom is taken, the other  flower begins to wilt immediately and dies soon after. It is considered  very unlucky to disturb a Heartblossom without blessing it first.&#8221;</li>
<li>Savage Leather, the basic Cataclysm leather, can be  gathered from most creatures found in the expansion areas and can be  converted to Heavy Savage Leather at a 6:1 rate.</li>
<li>Pristine Hide, the rare Cataclysm hide, can be found when  skinning creatures in the expansion areas, or be converted from Heavy  Savage Leather.</li>
<li>Obsidian is the new common mineral found when mining in  Cataclysm, and can contain gems, Volatile Fire, and Volatile Shadow.</li>
<li>Elementium is the new uncommon mineral found when mining in  Cataclysm, and can contain gems, Volatile Fire, Volatile Water, or  Volatile Earth.</li>
<li>Pyrite is the new rare mineral found when mining in  Cataclysm, and can contain gems and Volatile Fire.</li>
<li>Previous Elementium Ore and Bar used for classic quests  will be renamed to Elementium Ingot and Hardened Elementium Bar.</li>
<li>We like the gathering perks as they are; not a  game-changing bonus but something themed and fun. But as all tradeskills  are in the design stages these are still being discussed to a degree.</li>
</ul>
<p><strong>Cooking</strong></p>
<ul>
<li>Cooking is still in the early  stages, but we plan on continuing with daily quests, feasts, and some  fun new recipes.</li>
<li>We liked the cooking dailies that had players picking up  items that spawned in the world near the quest giver, so most if not all  new cooking dailies will work similarly.</li>
</ul>
<p><strong>First  Aid</strong></p>
<ul>
<li>Bandages will have a short cast time and put a heal  over time effect on the target for 8 seconds. This effect is broken by  damage.</li>
<li>Three new bandages! That&#8217;s right: THREE!</li>
</ul>
<p><strong>Bandage  preview:</strong></p>
<ul>
<li>&#8220;Dense Embersilk Bandage&#8221; Heals for 34,800  over 8 seconds. Requires 3 Embersilk to create.</li>
</ul>
<p><strong>Fishing</strong></p>
<ul>
<li>Lots of new fish and other fun items to catch! Fish are  still used to make premium food.</li>
<li>New fishing dailies.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Starcraft 2 (SC2) Live Broadcast Tournament Tonight!</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/starcraft-2-sc2-live-broadcast-tournament-tonight/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/starcraft-2-sc2-live-broadcast-tournament-tonight/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 22:15:57 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Starcraft2]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[sc2 protoss]]></category>
		<category><![CDATA[sc2 terran]]></category>
		<category><![CDATA[sc2 zerg]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[starcraft 2 protoss]]></category>
		<category><![CDATA[starcraft 2 terran]]></category>
		<category><![CDATA[starcraft 2 zerg]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1117</guid>
		<description><![CDATA[As you may have noticed lately, the Starcraft 2 game is really taking hold with World of Warcraft gaming audience, and our Multiboxing website is no exception.
Tonight we are hosting a tournament at 8pm CST, sign-ups can be done in this forum thread.  The tournament is hosted on the Multiboxing Live video stream by Tim, [...]]]></description>
			<content:encoded><![CDATA[<p>As you may have noticed lately, the Starcraft 2 game is really taking hold with World of Warcraft gaming audience, and our <a href="http://multiboxing.com">Multiboxing </a>website is no exception.</p>
<p>Tonight we are hosting a tournament at <span style="text-decoration: underline;">8pm CST</span>, sign-ups can be done in this<a href="http://multiboxing.com/forums/f2/starcraft-2-1v1-tourney-2-tuesday-2713-4.html"> forum thread</a>.  The tournament is hosted on the <a href="http://Justin.tv/Multiboxing">Multiboxing Live</a> video stream by Tim, and is organized largely by Lindline/Roshinko (big thanks!).   The tournament is looking to be immense as we have 20+ people already signed up.</p>
<p>If you are looking forward to playing Starcraft 2, or just seeing some Protoss, Terran, or Zerg in action, definitely stop by the video stream and tune in!</p>
]]></content:encoded>
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		<title>Video!  5x Hunters Vs. 5 man content: Deadmines</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/video-5x-hunters-vs-5-man-content-deadmines/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/video-5x-hunters-vs-5-man-content-deadmines/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 19:20:52 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Multiboxing Videos]]></category>
		<category><![CDATA[PVE Videos]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[dual-boxing]]></category>
		<category><![CDATA[dual-boxing videos]]></category>
		<category><![CDATA[dualboxing]]></category>
		<category><![CDATA[dualboxing videos]]></category>
		<category><![CDATA[multiboxing deadmines]]></category>
		<category><![CDATA[multiboxing hunters]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1112</guid>
		<description><![CDATA[Solomani is at it again with another multiboxing Hunter video, this time he is multiboxing Deadmines.    He has this to say about his team:
All 5x Hunters.  No healers.  Comments list any issues I had in the run.   Will hopefully get ST up this weekend.
5x BM.  Builds are similar but not [...]]]></description>
			<content:encoded><![CDATA[<p>Solomani is at it again with another multiboxing Hunter video, this time he is multiboxing Deadmines.    He has this to say about his team:</p>
<blockquote><p>All 5x Hunters.  No healers.  Comments list any issues I had in the run.   Will hopefully get ST up this weekend.</p>
<p>5x BM.  Builds are similar but not identical.  I found talents I  normally wouldn&#8217;t take or find useful solo are worthwhile for 5x hunter  (like the improved heal and any party booster talent).  I toyed with the  idea of mixing BM and Marks but it would just reduce efficiency too  much IMO.</p></blockquote>
<p>Take a look at the multiboxing Deadmines video<span id="more-1112"></span>:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="494" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/CowBVk-I5pw&amp;hd=1" /><embed type="application/x-shockwave-flash" width="600" height="494" src="http://www.youtube.com/v/CowBVk-I5pw&amp;hd=1"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Video!  5x Hunters Vs. 5 man content: Wailing Caverns</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/5x-hunters-vs-5-man-content-wailing-caverns/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/5x-hunters-vs-5-man-content-wailing-caverns/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 18:30:20 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Multiboxing Videos]]></category>
		<category><![CDATA[PVE Videos]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[dual-boxing]]></category>
		<category><![CDATA[dual-boxing hunters]]></category>
		<category><![CDATA[dual-boxing videos]]></category>
		<category><![CDATA[dualboxing wow]]></category>
		<category><![CDATA[multiboxing hunters]]></category>
		<category><![CDATA[multiboxing wow]]></category>
		<category><![CDATA[wailing caverns]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1093</guid>
		<description><![CDATA[Solomani, one of our forum posts here on the Multiboxing Forums, has been creating some fantastic videos of his journey through World of Warcraft multiboxing Hunters!
Solomani said, &#8220;One thing to note I haven&#8217;t bought *anything* with these guys.  All  their kit are from drops or quests.  That&#8217;s another part of my personal [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a rel="nofollow" href="../forums/members/solomani/">Solomani,</a> one of our forum posts here on the <a href="http://multiboxing.com/forums">Multiboxing Forums</a>, has been creating some fantastic videos of his journey through World of Warcraft multiboxing Hunters!</p>
<p style="text-align: left;">Solomani said, &#8220;One thing to note I haven&#8217;t bought *anything* with these guys.  All  their kit are from drops or quests.  That&#8217;s another part of my personal  challenge &#8211; to resist pimping them out.  The only thing I buy is food  for the pets, repairs, ammo and the mounts.&#8221;</p>
<p style="text-align: left;">Here is a video of Wailing Caverns being multiboxed by 5 Hunters.</p>
<p style="text-align: left;"><span id="more-1093"></span></p>
<p style="text-align: left;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="659" height="444" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/TXc0mrBNBlA&amp;w=720&amp;h=480&amp;hd=1" /><embed type="application/x-shockwave-flash" width="659" height="444" src="http://www.youtube.com/v/TXc0mrBNBlA&amp;w=720&amp;h=480&amp;hd=1"></embed></object>
</p>
<p style="text-align: left;">
]]></content:encoded>
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		<item>
		<title>Cataclysm Class Information Coming!</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/cataclysm-class-information-coming/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/cataclysm-class-information-coming/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 16:20:45 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1089</guid>
		<description><![CDATA[Directly from the horses mouth:
Beginning Wednesday, April 7 we will begin releasing class previews  containing an overview of some of the changes currently being planned  for each of the 10 World of Warcraft classes. The type of information  you can expect from these posts are a list of the new spells from [...]]]></description>
			<content:encoded><![CDATA[<p>Directly from the <a href="http://forums.worldofwarcraft.com/thread.html?topicId=24038460683&amp;sid=1">horses</a> mouth:</p>
<p>Beginning Wednesday, April 7 we will begin releasing class previews  containing an overview of some of the changes currently being planned  for each of the 10 World of Warcraft classes. The type of information  you can expect from these posts are a list of the new spells from 80-85,  the new passive mastery bonuses for all talent trees, a brief outline  of some of the talent changes we&#8217;re currently planning, and in some  cases new low level spells for select classes.</p>
<p>These changes will by no means be comprehensive, and are subject to  change between now and the launch of the expansion. It&#8217;s also important  to understand that some classes are currently further along in the  development process than others, and as a result the amount of  information will vary from class to class. Please do not let this  frustrate you should your class be amongst those which are on the  &#8220;lighter&#8221; side of things, as all classes will receive the same level of  design attention before the expansion is released. Additionally we&#8217;ll be  providing more information for all classes, especially as we move into  the beta phase.<span id="more-1089"></span></p>
<p>Below is the schedule for each class:</p>
<p>Shaman &#8211; April 7<br />
Priest &#8211; April 7<br />
Warlock &#8211; April 7</p>
<p>Warrior &#8211; April 8<br />
Death Knight &#8211; April 8<br />
Rogue &#8211; April 8</p>
<p>Hunter &#8211; April 9<br />
Druid &#8211; April 9<br />
Mage &#8211; April 9</p>
<p>Paladin &#8211; April 16*</p>
<p>These posts are being coordinated internationally so they&#8217;ll be posted  at different times throughout the day and night on the given dates to  give players around the world the ability to see posts made at a  convenient time. This thread will be updated with links directly to each  class preview as they&#8217;re posted.</p>
<p>*The paladin is still deep in development. Instead of giving a preview  that would be potentially less comprehensive than the other classes we  made the decision to post it when it&#8217;s ready, in order to properly honor  the paladin class and those that play them. The wait isn&#8217;t too long  however as we&#8217;re expecting to be able to post it on April 16.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>World of Warcraft Patch 3.3.3 Notes</title>
		<link>http://multiboxing.com/world-of-warcraft/wow-game-news/world-of-warcraft-patch-3-3-3-notes/</link>
		<comments>http://multiboxing.com/world-of-warcraft/wow-game-news/world-of-warcraft-patch-3-3-3-notes/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 15:24:31 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[patch 3.3.3]]></category>
		<category><![CDATA[warcraft patch 3.3.3]]></category>
		<category><![CDATA[wow patch]]></category>

		<guid isPermaLink="false">http://multiboxing.com/?p=1085</guid>
		<description><![CDATA[World of Warcraft Client Patch 3.3.3
PvP

The amount of Honor awarded for an Honorable Kill has been  increased by 100% for characters of all levels. Since all Honor is  awarded based on a conversion rate from Honorable Kills, this change  will effectively double the amount of Honor received from Honorable  Kills, or [...]]]></description>
			<content:encoded><![CDATA[<p><span><strong>World of Warcraft Client Patch 3.3.3</strong></p>
<p><strong>PvP</strong></p>
<ul>
<li>The amount of Honor awarded for an Honorable Kill has been  increased by 100% for characters of all levels. Since all Honor is  awarded based on a conversion rate from Honorable Kills, this change  will effectively double the amount of Honor received from Honorable  Kills, or for completing Battleground and Wintergrasp objectives;  however, the amount of experience gained from completing Battleground  objectives and the amount of Honor rewarded for completing each  Wintergrasp quest remain unchanged.</li>
<li>Battlegrounds
<ul>
<li>The Random Battleground system has been added! Similar to  the Random Dungeon system in the Dungeon Finder, players can now queue  for a random Battleground.         <span id="more-1085"></span>
<ul>
<li>The Random Battleground option can be found in the  Battleground tab of the PvP frame and is only available for level 80  characters at this time.</li>
<li>If this option is selected, players may not queue for  specific Battlegrounds and a random Battleground simultaneously.</li>
<li>Similar to the Random Dungeon system, players will not  know for which Battleground they are chosen when selected from the queue  until they zone into the Battleground.</li>
<li>The Random Battleground option will only allow a group  size of 5 players to queue together.</li>
<li>Bonus rewards will be offered for choosing the Random  Battleground option.
<ul>
<li>Winning a Battleground using the Random Battleground  option for the first time in a day will award players with 30 Honorable  Kills worth of additional Honor currency and 25 Arena points.</li>
<li>Winning additional Battlegrounds using the Random  Battleground option after the first random win will award players with  15 Honorable Kills worth of additional Honor currency.</li>
<li>Losing a Battleground using the Random Battleground  option will award players with 5 Honorable Kills worth of additional  Honor currency.</li>
</ul>
</li>
</ul>
</li>
<li>Daily Battleground quests have been removed in place of the  Random Battleground option.</li>
<li>Battlegrounds will no longer award Marks of Honor.
<ul>
<li>Players with existing Marks of Honor can still turn them  in to their respective faction&#8217;s quest givers, including individual  marks for those who may have more marks for one Battleground than  another.</li>
<li>Items which previously required Marks of Honor will have  their costs adjusted to remove these requirements.</li>
</ul>
</li>
<li>Whenever a Battleground has the holiday bonus active, it  will now be referred to as &#8220;Call to Arms&#8221; in the Battleground tab and  Calendar. In addition, Call to Arms Battleground Honor rewards have been  changed.
<ul>
<li>Choosing a specific Battleground with the Call to Arms  bonus active will yield the exact same rewards as when choosing the  Random Battleground option.
<ul>
<li>Winning a Call to Arms Battleground for the first  time in a day will award players with 30 Honorable Kills worth of  additional Honor currency and 25 Arena points.</li>
<li>Additional Call to Arms Battleground victories after  the first win for a player that day will award them with 15 Honorable  Kills worth of additional Honor currency.</li>
<li>Losing a Call to Arms Battleground will award  players with 5 Honorable Kills worth of additional Honor currency.</li>
<li>When using the Random Battleground option, players  will not receive additional rewards if the Battleground chosen is under  the Call to Arms bonuses. In addition, the rewards for the first victory  of the day cannot be earned more than once, regardless of whether or  not it is obtained from the Random Battleground system or the Call to  Arms Battleground.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Wintergrasp
<ul>
<li>The internal balance system now only changes when a faction  achieves 2 consecutive defenses after an initial capture of Wintergrasp,  up from 1. More details can be found on our PvP Discussion forum: <a onclick="return warn(this)" href="http://forums.worldofwarcraft.com/thread.html?topicId=23329393344" target="_new">http://forums.worldofwarcraft.com/thread.html?topicId=23329393344</a></li>
</ul>
</li>
</ul>
<p><strong>Dungeons &amp; Raids</strong></p>
<ul>
<li>All weekly quests will now reset during each region&#8217;s scheduled  maintenance, rather than at a single global time.</li>
<li>Culling of Stratholme
<ul>
<li>Players may now skip the initial introduction dialog to this  dungeon once they have completed it at least once.</li>
</ul>
</li>
<li>Icecrown Citadel
<ul>
<li>Blood-Queen Lana&#8217;thel: Pact of the Darkfallen now applies  damage twice as often, but for half the damage. This change will make  the removal of the spell a bit more responsive.</li>
<li>Hellscream&#8217;s Warsong and Strength of Wrynn now provide their  bonuses to player pet health and damage, as well as the absorption  amounts of Power Word: Shield and Sacred Shield.</li>
</ul>
</li>
<li>World Event Bosses
<ul>
<li>Holiday bosses (such as Ahune for the Fire Festival) will  now be accessible through the Dungeon Finder.
<ul>
<li>Players must use the Dungeon Finder or speak to special  holiday NPCs in the world to queue up and access these bosses.</li>
<li>Upon accepting a queue for any holiday boss, the party  will be ported directly to the necessary area for confronting that boss.</li>
<li>The previous summoning criteria for these bosses have  been removed. Players can queue up for and fight each World Event boss  as many times as they want for any standard loot that they may drop.</li>
<li>All rare holiday items (such as The Horseman&#8217;s Reins)  will have a chance of being found in holiday-themed loot troves which  will drop once for each player in the party no more than once per day,  in the same manner that doing the Random Dungeon daily quest will  provide a specific reward the first time it is completed in a day.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p></span></p>
<p><span><strong>Classes: General</strong></p>
<ul>
<li>Several raid buffs have had their ranges increased to 100 yards,  up from 45 yards, to prevent select buffs from repeatedly getting  applied and removed during highly mobile encounters. Some buffs, such as  paladin auras, totems, shouts and Blood Pact are intentionally meant to  have shorter ranges and remain unchanged.</li>
</ul>
<p><strong>Death Knights</strong></p>
<ul>
<li>Icy Touch: This ability now causes a very high amount of threat  while the death knight is in Frost Presence.</li>
<li>Chains of Ice: The ability now innately applies Frost Fever to a  target.</li>
<li>Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability  instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to  100%.</li>
<li>Talents
<ul>
<li>Blood
<ul>
<li>Abomination&#8217;s Might: This effect is now passive  instead of being a proc on certain strikes. Rank 1 is 5% attack power  and Rank 2 is 10% attack power. The self strength buff remains  unchanged.</li>
<li>Will of the Necropolis: There is no longer a cooldown on  the frequency at which this talent can be activated. In addition, this  ability can now also be triggered by damage which deals less than 5% of  your health.</li>
</ul>
</li>
<li>Frost
<ul>
<li>Endless Winter: No longer causes Frost Fever to be  applied by Chains of Ice, but instead grants 2/4% strength.</li>
<li>Icy Talons: The personal haste benefit provided by this  talent is no longer exclusive with other sources of melee haste. This  will allow death knights to always swing 4/8/12/16/20% faster when Frost  Fever is applied. Windfury Totem and the party/raid component of  Improved Icy Talons still do not stack.</li>
<li>Improved Icy Talons: This effect is now passive instead  of being a proc. The self haste buff remains unchanged.</li>
<li>Nerves of Cold Steel: Now increases off-hand damage by  8/16/25%, up from 5/10/15%.</li>
<li>Unbreakable Armor: The amount of strength granted is now  20%, up from 10%.</li>
</ul>
</li>
<li>Unholy
<ul>
<li>Scourge Strike: Now deals 70% weapon damage, plus 12% of  physical damage done as shadow damage for each of the death knight&#8217;s  diseases on the target. The net result should be larger strikes with no  diseases present, while maximum damage with all diseases applied to the  target should stay the same.</li>
<li>Unholy Blight: In addition to its previous effects, this  talent now also prevents diseases from being dispelled from victims  afflicted by Unholy Blight.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>Nature&#8217;s Grasp: Now has 3 charges, up from 1.</li>
<li>Talents
<ul>
<li>Balance
<ul>
<li>Starfall: Te damage done by this spell has been  significantly increased.</li>
<li>Typhoon: Mana cost reduced to 25%, down from 32%.</li>
</ul>
</li>
<li>Feral Combat
<ul>
<li>Mangle: The debuff from this talent now lasts 60  seconds, up from 12 seconds.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>Talents
<ul>
<li>Beast Mastery
<ul>
<li>Ferocious Inspiration: This ability is now an aura and  provides 1/2/3% damage to all party or raid members within 100 yards and  boosts the damage of Steady Shot by 3/6/9%.</li>
</ul>
</li>
<li>Pet Talents
<ul>
<li>Heart of the Phoenix: Cooldown reduced to 8 minutes,  down from 10 minutes.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Frostbolt: Spell power scaling on this spell has been increased  by approximately 5%.</li>
<li>Talents
<ul>
<li>Arcane
<ul>
<li>Arcane Empowerment: This effect is now passive instead  of being a proc off of critical strikes. The self damage buff remains  unchanged.</li>
<li>Incanter&#8217;s Absorption: This talent now only grants  additional spell power when damage is absorbed by Mana Shield, Frost  Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage&#8217;s health on  the spell power buff has been removed.</li>
</ul>
</li>
<li>Fire
<ul>
<li>Burning Soul: Threat reduction is now 10/20%, up from  5/10%.</li>
<li>Combustion: The cooldown on this spell is now 2 minutes,  down from 3 minutes.</li>
<li>Empowered Fire: This talent now also applies to  Pyroblast damage.</li>
<li>Torment the Weak: This talent now also applies to  Pyroblast damage.</li>
</ul>
</li>
<li>Frost
<ul>
<li>Brain Freeze: This talent now allows your next Fireball  or Frostfire Bolt to be instant and cost no mana. There is a small  internal cooldown to keep the Frostfire Bolt from immediately triggering  Brain Freeze again.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Talents
<ul>
<li>Discipline
<ul>
<li>Renewed Hope: now has a 60-second duration, up from 20  seconds, but a 15-second cooldown.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Rogues</strong></p>
<ul>
<li>Rupture: The damage-over-time component of this ability can now  produce critical strikes.</li>
<li>Talents
<ul>
<li>Subtlety
<ul>
<li>Filthy Tricks: Now Reduces the cooldown by 5/10 seconds  and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep  abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.</li>
<li>Ghostly Strike: If the rogue has a dagger equipped, this  ability now deals 180% weapon damage instead of 125%.</li>
<li>Hemorrhage: If the rogue has a dagger equipped, this  ability now deals 160% weapon damage instead of 110%.</li>
<li>Serrated Blades: This talent now allows the rogue to  ignore up to 3/6/9% of the target&#8217;s armor, rather than a fixed amount of  armor ignored per level of the rogue.</li>
<li>Slaughter from the Shadows: Now adds 1/2/3/4/5% damage  to all attacks and reduces the energy cost of Backstab and Ambush by  4/8/12/16/20, up from 3/6/9/12/15.</li>
<li>Waylay: The debuff from this talent can now be caused by  Backstab in addition to Ambush and can be triggered by all hits from  these abilities rather than just critical strikes, but the snare  component is now 50%, down from 70%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>Flame Shock: The damage-over-time component of this ability can  now produce critical strikes and is affected by spell haste.</li>
<li>Talents
<ul>
<li>Elemental Combat
<ul>
<li>Elemental Oath: This ability is now always on as a  passive aura.</li>
</ul>
</li>
<li>Enhancement
<ul>
<li>Unleashed Rage: This ability is now always on as a  passive aura.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Warlocks</strong></p>
<ul>
<li>Immolate: The damage-over-time component of this spell can now  produce critical strikes.</li>
<li>Life Tap: This spell no longer scales with spirit, and instead  scales with spell power.</li>
<li>Talents
<ul>
<li>Affliction
<ul>
<li>Dark Pact: This ability no longer requires line-of-sight  with the summoned demon, and the range has been increased from 30 yards  to 100 yards.</li>
</ul>
</li>
<li>Demonology
<ul>
<li>Demonic Pact: This effect now has a 45-second duration,  up from 12 seconds, and a 20-second internal cooldown.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Warriors</strong></p>
<ul>
<li>Revenge: Damage done by this ability (base and scaling)  increased by 50%.</li>
<li>Thunderclap: This ability now counts as a ranged attack,  granting it double damage on critical strikes instead of 150% and ranged  miss chance, and still cannot be dodged or parried.</li>
<li>Talents
<ul>
<li>Arms
<ul>
<li>Bladestorm: Warriors can now be Disarmed while under the  effects of this ability.</li>
<li>Trauma: The debuff from this talent now lasts 60  seconds, up from 15 seconds.</li>
</ul>
</li>
<li>Fury
<ul>
<li>Rampage: This effect is now passive instead of being a  proc from critical strikes.</li>
</ul>
</li>
<li>Protection
<ul>
<li>Improved Revenge: This talent can no longer trigger a  stun, and instead causes Revenge to strike an additional target for  50/100% of Revenge&#8217;s damage.</li>
<li>Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%.  Strength and expertise benefits have not changed.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p></span><span><strong>Items</strong></p>
<ul>
<li>Frozo the Renowned has moved into the Dalaran Magus Commerce  Exchange and will be trading your Frozen Orbs for various other trade  goods.</li>
<li>Glyphs
<ul>
<li>Death Knights
<ul>
<li>Glyph of Disease: When this glyph causes Frost Fever to  be refreshed, it will now also trigger a refresh of Icy Talons.</li>
<li>Glyph of Icebound Fortitude: Now always grants at least  40% damage reduction.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Glyph of Focus: Now increases the damage done by  Starfall by 10%, down from 20%.</li>
<li>Glyph of Mangle: This glyph now provides 10% increased  damage done by Mangle instead of increasing the duration of the debuff.</li>
</ul>
</li>
<li>Mages
<ul>
<li>Glyph of Fireball: No longer increases critical strike  chance of Fireball. Instead, it now reduces the cast time of Fireball by  0.15 seconds.</li>
</ul>
</li>
<li>Priests
<ul>
<li>Glyph of Scourge Imprisonment: Now reduces the cast time  of Shackle Undead by 1 second, up from 0.5 seconds.</li>
</ul>
</li>
<li>Rogues
<ul>
<li>Glyph of Deadly Throw: Now increases the slowing effect  on Deadly Throw by 20%, up from 10%.</li>
<li>Glyph of Expose Armor: Now increases the duration of  Expose Armor by 12 seconds, up from 10 seconds.</li>
<li>Glyph of Feint: Now reduces the energy cost of Feint by  20, up from 10.</li>
</ul>
</li>
</ul>
</li>
<li>Mechanostriders: Summoning any of these mounts is now  perfectly mechanical-sounding!</li>
<li>Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus  now increases the effectiveness of the caster&#8217;s Power Word: Shield by  5% and Circle of Healing by 10%.</li>
<li>Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been  slightly adjusted to account for the fact that haste now modifies Flame  Shock&#8217;s periodic damage ticks. The bonus now makes the shaman&#8217;s Lava  Burst cause Flame Shock to tick at least two additional times before  expiring.</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>Runed Orbs: Recipes which require this item have had their  material requirements significantly reduced.</li>
<li>Engineering
<ul>
<li>The Pet Bombling and Lil&#8217; Smoky non-combat pets are no  longer Bind-on-Pickup.</li>
</ul>
</li>
<li>Fishing
<ul>
<li>The &#8220;Monsterbelly Appetite&#8221; daily fishing quest has changed  so it now takes place outside the Violet Hold in Dalaran. The quest  still requires a Severed Arm and has been renamed to &#8220;Disarmed!&#8221;</li>
</ul>
</li>
<li>Inscription
<ul>
<li>Most recipes that required 2 inks now only require 1.</li>
</ul>
</li>
<li>Mining
<ul>
<li>Titansteel Bar: Creating this item no longer results in a  cooldown. If this ability is on cooldown when the patch is applied,  players must wait for the cooldown to expire naturally before it is  permanently removed.</li>
</ul>
</li>
<li>Tailoring
<ul>
<li>Glacial Bag: Creating this item now invokes a 7-day  cooldown.</li>
<li>The cooldown and location requirements have been removed  from creating Moonshroud, Spellweave and Ebonweave. If any of these  abilities are on cooldown when the patch is applied, players must wait  for the cooldowns to expire naturally before they are permanently  removed.</li>
</ul>
</li>
</ul>
<p><strong>Quests</strong></p>
<ul>
<li>Many quests which require vehicles have had their vehicle  mechanics updated and improved in the interest of fun.</li>
</ul>
<p></span> <span><strong>User Interface</strong></p>
<ul>
<li>All Alert pop-ups now have new and fresh Alert icons.</li>
<li>Auction House
<ul>
<li>If the Auction House on a realm is unavailable for any  reason, an alert will pop up informing players who attempt to access it.</li>
<li>Players can now Right-Click to place an item in the Auction  frame.</li>
<li>Entire stacks of a specific item type can be placed in the  Auction frame and several options have been added for choosing how to  list auctions.
<ul>
<li>Stack Size: If a stack of items has been added to the  Auction frame, players can select the size of the stack they wish to  sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite  Ore), the Create Auction button will be grayed out.</li>
<li>Number of Stacks: In addition to selecting the size of a  stack, players can select how many stacks of an item they wish to sell  (i.e. if a player has a total of 43 Saronite Ore in the Auction frame,  they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5,  43 stacks of 1, etc. If the number and amount of stacks listed results  in a remainder, the left-over items will be placed back in the player&#8217;s  bags automatically).</li>
<li>Stack Size and Number of Stacks are linked  mathematically so that altering the variables of one may automatically  calculate the amount of the other (i.e. if a player puts 20 in the Stack  Size field and 43 Saronite Ore are in the Auction frame, the Number of  Stacks field will change to 2 by default. If a player only wishes to  sell one stack of 20 Saronite Ore, the Number of Stacks field can be  manually changed to 1).</li>
<li>Price: Players can now choose to input the price of an  item Per Stack or Per Item by selecting either option from a pull-down.  If Per Item is selected and a player is selling a stack of that item,  the Auction House will multiply the selected Per Item price by the  amount of that item in the stack. If Per Stack is selected, the player  can enter the total price he or she wishes to charge for each stack of  that item being listed.</li>
<li>Auction Post Completion Bar: If multiple items or stacks  of items are being listed at once by a player, a Posting completion bar  will appear showing the total progress of each individual auction being  listed once the Create Auction button is selected. The greater the  number of individual listings being made in a single press of the Create  Auction button, the longer this process will take. Players can still  browse the Auction House while the Posting completion bar is in  progress, but moving around will interrupt the progress, similar to  moving while attempting to create multiple bandages with First Aid. Just  as with creating bandages, auctions that were completed prior to the  character moving or otherwise canceling the action will successfully be  listed.</li>
</ul>
</li>
</ul>
</li>
<li>Dungeon Finder
<ul>
<li>The Deserter debuff given to players who leave a dungeon  prematurely when queuing via the Random Dungeon option has been  increased to 30 minutes, up from 15 minutes. The cooldown for using the  Random Dungeon option remains 15 minutes.</li>
<li>The Random Dungeon cooldown is no longer displayed as a  debuff. Instead, players will see the cooldown time remaining displayed  in the Dungeon Finder window when Random Dungeon or Random Heroic  Dungeon is selected from the pull-down.</li>
<li>If a player in your party has the Deserter debuff, or is on  cooldown from the Random Dungeon option, his or her character name will  be displayed in the Dungeon Finder window listed as &#8220;On Cooldown,&#8221;  preventing the group from queuing.</li>
<li>Anyone in a dungeon party can now re-queue their group for a  dungeon, as players will still be prompted whether or not to accept  their chosen role.</li>
<li>Players who use the Vote Kick option will now be prompted to  provide a reason for kicking a party member. This reason will be  presented to everyone in the party except for the person voted to be  kicked.</li>
<li>When joining as a group, more generous level requirements  will be used instead of Random Dungeon level requirements so that  players of different levels joining together will be eligible for a  greater number of dungeons.</li>
<li>Parties randomly created via the Dungeon Finder will always  be arranged in the party interface from top to bottom in the following  order: tank, healer, damage, damage, damage.</li>
<li>If a random party is created via the Dungeon Finder and a  player cannot roll Need on an item, a reason will now be provided.</li>
<li>Players can no longer roll Need on Frozen Orbs in dungeons  under Need Before Greed loot rules. Pass and Greed options will still be  available.</li>
</ul>
</li>
<li>Authenticator Frame: If a player has a Battle.net  Authenticator attached to his or her account and selects Remember  Account Name at the login screen, the next time that player logs into  World of Warcraft, a field to input the Authenticator code will be  displayed below the password field.</li>
<li>The World Map will now provide an option to display different  levels of a multi-layered dungeon, zone, or city (i.e. players can view  the map of the Dalaran Sewers without having to be in that location).</li>
<li>Quest Tracking Feature
<ul>
<li>The Quest Tracking Objectives Frame can now be widened via  the Interface Options menu.</li>
<li>The short description for a tracked quest is now displayed  on the Map in the quest pane.</li>
<li>Quest items in a player&#8217;s inventory which begin quests now  each have an exclamation point overlaid on their icons to make them more  easily identifiable.</li>
<li>If a players selects Track Low Level Quests, the quest  objectives will no longer appear dim on the Map, nor will the  exclamation points appear dim over NPC heads or on the Mini-Map.</li>
<li>Objectives Frame
<ul>
<li>The Objectives Frame will now list the number of quests  displayed at the top. In addition, players can now click on the word  &#8220;Objectives&#8221; at the top of the Objectives Frame for a list of  sorting and filtering options which will determine how quests are  ordered. Any quests or achievements filtered or sorted out of the  Objectives Frame are still being tracked and are simply hidden in this  frame.
<ul>
<li>Sorting
<ul>
<li>Sort by most difficult quests.</li>
<li>Sort by least difficult quests.</li>
<li>Sort by quests closest in proximity to the  player (this will automatically update as players travel around).</li>
<li>Manual sorting: This allows players to  Right-Click on each quest name in the Objectives Frame and determine in  what order they should be placed.</li>
</ul>
</li>
<li>Filtering
<ul>
<li>Toggle achievement tracking.</li>
<li>Toggle completed quest tracking.</li>
<li>Toggle tracking quest objectives in other zones.</li>
</ul>
</li>
</ul>
</li>
<li>Players can now Shift + Click on a quest objective or  check the Track Quest box on the Map to track a quest in the Objectives  Frame.</li>
</ul>
</li>
</ul>
</li>
<li>For additional notes on Lua and XML changes please visit the UI  &amp; Macros Forum: <a onclick="return warn(this)" href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;amp;forumId=11114" target="_new">http://forums.worldofwarcraft.com/board.html?sid=1&amp;amp;forumId=11114</a></li>
</ul>
<p><strong>Achievements</strong></p>
<ul>
<li>Players that met the criteria for Hero of Shattrath prior to the  release of Wrath of the Lich King will now be awarded this achievement.</li>
<li>Alterac Valley: When players kill an enemy in the Field of  Strife before their enemy dismounts, they will now be correctly awarded  The Sickly Gazelle.</li>
</ul>
<p><strong>Technical</strong></p>
<ul>
<li>Frame Rate: A maximum capacity of 200 frames per second has been  added. To disable the frame rate limit, the following line should be  added to the Config.wtf file: SET maxFPS &#8220;0&#8243;.</li>
</ul>
<p></span> <span><strong>Bug Fixes</strong></p>
<ul>
<li>Achievements
<ul>
<li>Last Man Standing: This achievement can no longer be earned  in a skirmish match.</li>
</ul>
</li>
<li>Classes
<ul>
<li>Death Knights
<ul>
<li>Blood Plague: Applying this disease can no longer  separately trigger effects from weapons.</li>
<li>Bloodworms now correctly gain the death knight&#8217;s hit  rating.</li>
<li>Death Pact: Fixed a bug where Death Pact would not kill  the ghoul while under the effects of Cyclone.</li>
<li>Frost Fever: Applying this disease can no longer  separately trigger effects from weapons.</li>
<li>Frost Presence: Tooltip corrected to indicate the  ability increases stamina by 8%.</li>
<li>Hysteria: The buff from this ability is now properly  considered an Enrage for the purposes of warriors using such abilities  as Enraged Regeneration.</li>
<li>Icebound Fortitude: Tooltip corrected to indicate it  reduces damage by a minimum of 30%.</li>
<li>Improved Frost Presence: This talent now grants 4/8%  stamina when the death knight is in Unholy and Blood Presences to match  the 8% from Frost Presence.</li>
<li>Raise Dead: It is no longer possible when this ability  is used in conjunction with temporary pets from quests for the ability  to get permanently stuck on cooldown.</li>
<li>Rime: Dual wielding will no longer grant two chances to  proc this effect from Obliterate.</li>
<li>Rune Strike: This ability can now proc Necrosis and  Blood-Caked Blade.</li>
<li>Wandering Plague: No longer damages secondary targets  affected by Repentance.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Cower: This ability can no longer trigger effects on  items that trigger from melee weapon attacks.</li>
<li>Frenzied Regeneration: This ability is no longer noted  as Rank 1 (it has no subsequent ranks).</li>
<li>Hurricane: If a druid begins casting this spell while in  Bear Form, Dire Bear Form, or Cat Form, the spell will now cast as  normal instead of immediately canceling the channel.</li>
<li>Lifebloom: The final bloom heal from this spell can no  longer trigger talents, trinkets, and set bonuses for the player being  healed.</li>
<li>Rake: This ability will now always land. It will no  longer sometimes give a &#8220;more powerful spell&#8221; error message.</li>
<li>Tier-10 Balance 4-Piece Set Bonus: Corrected a  grammatical error in tooltip.</li>
<li>Tier-10 Restoration 4-Piece Set Bonus: The Rejuvenation  effect caused by this set bonus can now be overwritten by the druid&#8217;s  own Rejuvenation spell casts. In addition, the combat log tooltip for  this Rejuvenation effect no longer spuriously claims it requires Tree of  Life Form.</li>
<li>Tranquility: The combat log tooltip for this ability  will no longer spuriously claim a range of 100 yards.</li>
<li>Tree of Life Form: Corrected a misspelling in the  tooltip.</li>
<li>Typhoon: Lower ranks of this spell displayed incorrect  damage information on tooltips.</li>
</ul>
</li>
<li>Hunters
<ul>
<li>Explosive Trap: Low ranks of this ability were receiving  no bonus damage from attack power. That has been corrected.</li>
<li>Immolation Trap: Tooltips for lower ranks should now  display more accurate damage.</li>
<li>Rapid Fire: Now triggers the global cooldown correctly.</li>
<li>Sniper Training: Reduced the time it takes to gain this  effect so with lag it will feel more consistent with the 6 seconds  stated in the tooltip.</li>
<li>Lock and Load: Fixed a bug where Lock and Load always  proc&#8217;d 100% of the time from the first tick of Explosive Trap and never  from additional ticks. It should now be 6% as advertised.</li>
<li>Master&#8217;s Call: This ability will now function correctly  when the pet is affected by one of a death knight&#8217;s diseases.</li>
<li>Mortal Shots: This talent was not correctly buffing  Serpent Sting by the full amount.</li>
</ul>
</li>
<li>Mages
<ul>
<li>Arcane Empowerment: Fixed a bug preventing Rank 3 from  granting 3% damage.</li>
<li>Burning Determination: This talent will no longer  sometimes have its effect removed by the same spell that triggered it.</li>
<li>Dragon&#8217;s Breath: Druids can no longer remove the  disorientation effect from this spell by canceling their current  shapeshift.</li>
<li>Enduring Winter: Tooltip corrected to match actual  Replenishment mana regeneration numbers.</li>
<li>Fingers of Frost: Mages with Molten Armor active who  have the Shatter talent will no longer lose Fingers of Frost charges  when Molten Armor causes reactive damage. In addition, the effect from  this talent now displays the number of charges on the buff icon.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Ardent Defender: The debuff from this talent being  recently triggered is now removed upon entering an Arena match.</li>
<li>Avenger&#8217;s Shield: Once again does not strike secondary  targets affected by Repentance.</li>
<li>Benediction: This talent no longer reduces the mana cost  of Seal of Righteousness by twice the intended amount.</li>
<li>Blessing of Sanctuary: It is no longer sometimes  possible to have a buff icon from both Blessing of Sanctuary and Greater  Blessing of Sanctuary (the second buff had no effect).</li>
<li>Divine Guardian: This talent will no longer incorrectly  modify the tooltip of Sacred Shield.</li>
<li>Lay On Hands: Tooltip clarified to better explain this  ability&#8217;s interactions with Divine Shield, Divine Protection, and Hand  of Protection.</li>
<li>Repentance: This ability now clears Righteous Vengeance  from its target when cast.</li>
<li>Sacred Duty: Tooltip corrected to indicate increases  Stamina by 2/4%.</li>
<li>Sanctified Retribution: Fixed a bug preventing this  ability from extending its benefit to the full radius of the paladin&#8217;s  auras.</li>
<li>Swift Retribution: Fixed a bug preventing this ability  from extending its benefit to the full radius of the paladin&#8217;s auras.</li>
<li>Tier-4 Protection 2-Piece Set Bonus: Tooltip no longer  refers to Seal of Blood and now correctly states that it also affects  Seal of Corruption.</li>
<li>Tier-4 Retribution 4-Piece Set Bonus: Tooltip revised to  indicate the set bonus increases the damage of all Judgements.</li>
</ul>
</li>
<li>Priests
<ul>
<li>Devouring Plague: The instant damage from this spell was  not correctly healing the caster and has been fixed.</li>
<li>Divine Spirit: Fixed a bug preventing this spell from  overwriting Prayer of Spirit correctly.</li>
<li>Tier-10 Shadow 4-Piece Bonus: This set bonus will no  longer cause the tooltip for Mind Flay to display incorrectly.</li>
<li>Lightwell: Tooltip change to reflect that any friendly  player can use the Lightwell.</li>
<li>Renewed Hope: Applying this spell no longer causes  combat pet abilities to trigger a global cooldown.</li>
<li>Unstable Affliction: The feedback damage from when this  spell is dispelled is now affected by resilience as intended.</li>
</ul>
</li>
<li>Rogues
<ul>
<li>Tricks of the Trade: Now works properly on targets below  level 65. Also fixed a bug where the threat transfer would not happen  sometimes.</li>
<li>Feint: This ability can no longer proc poisons.</li>
<li>Master Poisoner; Now correctly reduces the duration of a  sting refreshed by Chimera Shot.</li>
</ul>
</li>
<li>Shamans
<ul>
<li>Earthliving Weapon: Fixed a bug where the glyph was not  boosting Earthliving proc chance.</li>
<li>Earth&#8217;s Grasp: This talent now correctly affects the  radius of the Earthgrab from the Storm, Earth, and Fire talent.</li>
<li>Ghost Wolf: Summoning this pet no longer sometimes  triggers items which are triggered by casting healing spells.</li>
<li>Hex: The hunter ability Deterrence can no longer be used  while Hexed.</li>
<li>Lightning Overload: No longer triggers the cooldown for  Chain Lightning.</li>
<li>Thundering Strikes: You can now correctly receive this  bonus if you do not have a weapon equipped.</li>
<li>Tier-8 Elemental 2-Piece Set Bonus: Now increases the  periodic damage done by Flame Shock by 20%.</li>
<li>Tier-10 Restoration 2-Piece Set Bonus: Rapid Currents  will no longer be consumed if Nature&#8217;s Swiftness is already active.</li>
<li>Tier-10 Restoration 4-Piece Set Bonus: The  heal-over-time effect from this set bonus now works correctly with the  weapon Val&#8217;anyr, Hammer of Ancient Kings. In addition, to prevent  confusion, the heal-over-time effect has been renamed Chained Heal.</li>
</ul>
</li>
<li>Warlocks
<ul>
<li>Conflagrate: Fixed a bug where Glyph of Conflagrate  caused Conflagrate to consume both Conflagrate and Shadowflame.</li>
<li>Curse of the Elements: This debuff is now removed upon  entering an Arena match.</li>
<li>Demonic Empowerment: Fixed a bug preventing the succubus  effect from breaking stuns.</li>
<li>Demonic Pact: The priest spell Prayer of Spirit will no  longer sometimes prevent party and raid members from benefitting from  this warlock talent.</li>
<li>Everlasting Affliction: Warlocks with the Glyph of Quick  Decay active will now benefit correctly from that glyph when this  talent refreshes the duration of Corruption.</li>
<li>Fel Armor: Various trinkets that trigger from healing  can no longer be triggered by the healing caused by this armor.</li>
<li>Unstable Affliction: Tooltip clarified to state that  this spell is exclusive with Immolate.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Deep Wounds: The damage from this talent is now affected  by resilience as intended.</li>
<li>Devastate: Using this ability with a shield equipped and  no weapon will now properly apply the Sunder Armor debuff.</li>
<li>Gag Order: This talent now works correctly when a  warrior uses Shield Bash on a mage with Burning Determination active.  Burning Determination will be removed and not reapplied.</li>
<li>Shattering Throw: This ability can now be a critical  strike.</li>
<li>Spell Reflection: Using this ability to reflect a Mind  Flay now always properly consumes the Spell Reflection buff.</li>
<li>Tier-10 Arms/Fury 4-Piece Bonus: This set bonus now  correctly reduces the global cooldowns of the affected abilities as  described in its tooltip.</li>
<li>Tier-10 Protection 4-Piece Bonus: The tooltip has been  corrected to indicate Stoicism reduces all types of damage taken, not  just physical damage. In addition, the combat log tooltip no longer  lists a 1-second cooldown.</li>
</ul>
</li>
<li>Pets
<ul>
<li>Glyphs which modify a pet&#8217;s stats in any way will now  force a recalculation of the pet&#8217;s stats when they are equipped or  unequipped.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p></span><span><strong>Bug Fixes (Continued)</strong></p>
<ul>
<li>Dungeons &amp; Raids
<ul>
<li>Caverns of Time: Players in Old Hillsbrad Foothills, The  Black Morass, and The Culling of Stratholme can no longer use some  costumes and disguises. You&#8217;re supposed to be blending in here, not  calling attention to yourselves! (This prevents some instances where  such costumes permanently removed the Human Illusion or caused it to go  haywire).</li>
<li>Halls of Stone: Fixed a bug that caused Brann Bronzebeard to  not properly initiate the Tribunal event after he has died and  respawned.</li>
<li>Icecrown Citadel
<ul>
<li>Precious and Stinky will now summon players who attempt  to cause them to evade.</li>
<li>Fixed a bug that caused The Lich King encounter to  sometimes not reset when the raid party wiped.</li>
<li>Goblin Rocket Pack: Using this item will now remove all  the shapeshift forms triggered by Deathbringer&#8217;s Will and allow use of  the item (previously players would have to click off the shapeshift in  order to be allowed to use this item).</li>
</ul>
</li>
</ul>
</li>
<li>Items
<ul>
<li>Black Bruise: Tooltip clarified to indicate this item  triggers only from melee weapon attacks.</li>
<li>Darkmoon Card: Berserker!: This trinket is now triggered  properly by ranged white attacks.</li>
<li>Deathbringer&#8217;s Will: Players can no longer mount with  any of the shapeshifts from this item active.</li>
<li>Dislodged Foreign Object: This trinket can no longer be  triggered by Power Word: Shield.</li>
<li>Eye of the Broodmother: This trinket can now only be  triggered by damage and healing spells.</li>
<li>Glyphs
<ul>
<li>Death Knights
<ul>
<li>Glyph of Dark Death: The tooltip on this glyph now  also mentions it increases the healing effect from Death Coil as well.  Functionality was unchanged.</li>
<li>Glyph of Disease: When this glyph causes Frost  Fever&#8217;s duration to be refreshed, it now also causes the benefit of Icy  Talons to be refreshed.</li>
<li>Glyph of Icebound Fortitude: Tooltip corrected to  indicate it increases damage reduction to a minimum of 40%.</li>
<li>Glyph of Obliterate: Equipping this glyph will no  longer cause its own tooltip to show a spuriously increased number.</li>
<li>Glyph of Unbreakable Armor: Equipping this glyph  will no longer cause its own tooltip to show a spuriously increased  number.</li>
</ul>
</li>
<li>Priests
<ul>
<li>Glyph of Power Word: Shield: The heal produced from  this glyph is now more correctly treated as a heal for purposes of  procing effects that are caused by heals, such as Divine Aegis and the  weapon Trauma.</li>
<li>Glyph of Prayer of Healing: This glyph will now  always heal all affected targets by the correct amount.</li>
</ul>
</li>
<li>Shamans
<ul>
<li>Glyph of Flametongue Weapon: Now updates the tooltip  of Flametongue Weapon when equipped.</li>
</ul>
</li>
<li>Warlocks
<ul>
<li>Glyph of Siphon Life: This glyph will now correctly  update the combat log and talent tooltips for Siphon Life. Functionality  has not changed.</li>
</ul>
</li>
</ul>
</li>
<li>Heartpierce: Tooltip clarified to indicate this item  triggers only from melee weapon attacks.</li>
<li>Last Word: Tooltip clarified to indicate this item triggers  only from melee weapon attacks.</li>
<li>Mounts: If a player attempts to get on a mount while  affected by a shapeshift that cannot mount, they will now get the error  message: &#8220;You can&#8217;t mount while affected by that shapeshift,&#8221; instead of  &#8220;You can&#8217;t do that right now.&#8221;</li>
<li>Multi-Passenger Mounts: Players can no longer get on  these mounts as a second or third passenger while those players are in  combat.</li>
<li>Needle-Encrusted Scorpion: Volley and Explosive Shot  can now properly trigger this trinket.</li>
<li>Nibelung: The tooltip for the Smite spell cast by the  Val&#8217;kyr Protectors summoned from this item now indicates that the Smite  spell also heals the Val&#8217;kyr Protectors.</li>
<li>Potions: All the buffs from potions that were incorrectly  considered magic effects and thus dispellable by Dispel Magic are no  longer considered magic.</li>
<li>Shadowmourne: Tooltip clarified to indicate this item  triggers only from melee weapon attacks.</li>
<li>Talisman of Volatile Power: Now triggered correctly by  Penance when Penance is used offensively.</li>
<li>Totem of Quaking Earth: The Volcanic Fury buff triggered by  this item now has a detailed combat log tooltip.</li>
</ul>
</li>
<li>PvP
<ul>
<li>Battlegrounds
<ul>
<li>End of Match: Various effects that impaired movement,  caused loss of control, rooted, or stunned a player were persisting past  the end of the Battleground. They are all now removed on exiting the  Battleground.</li>
</ul>
</li>
</ul>
</li>
<li>User Interface
<ul>
<li>Combat Log: Activated abilities that appeared in Floating  Combat Text (such as Slam!, Art of War, Eclipse, etc.) will now appear  properly in the Combat Log, and only appear once in the Floating Combat  Text.</li>
<li>Players can now roll Disenchant on Unique items they already  have in their inventory.</li>
<li>When speaking to an NPC for which a player has 2 or more  quests and not all of them are complete, the incomplete quests will now  correctly show as a gray question marks in the dialog box. In addition,  repeatable quests will be properly colored as blue exclamation points or  question marks in the dialog box for NPCs with multiple quests  available, or for which the player has multiple quests in progress or  completed.</li>
<li>Minimizing the game client while auto-following another  player character will no longer cancel the follow command.</li>
</ul>
</li>
</ul>
<p><strong>Known Issues</strong></p>
<ul>
<li>Life Tap: The tooltip for this ability incorrectly states that  the health lost is modified by spirit. Health loss is fixed and does not  get increased by the Warlock&#8217;s spirit.</li>
</ul>
<p></span></p>
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